The game
Buildings
The confirmed catalog with honest status labels. Placement guidance is strategic; construction costs and stats will attach from official game data when it's public.
28 buildings
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Academy
In developmentAdvanced research beyond the battlefield basics.
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Advanced Vehicle Factory
In developmentArmor production — from first tanks to the laser-armed endgame.
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Air Defense
In developmentWalls for the sky — the answer that makes air power think twice.
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Airfield
In developmentWhere your air force lives — and where it's most vulnerable.
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Archery Range
In developmentRanged production — where firepower-from-a-distance begins.
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Arrow Tower
In developmentStanding watch so your army doesn't have to.
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Artillery Foundry
In developmentWhere the walls' obituary gets manufactured.
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Barracks
In developmentYour first military building and the backbone of infantry production all game.
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Blacksmith
In developmentArmy-wide upgrades — the multiplier hiding behind every good army.
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Castle
In developmentThe strongpoint that defines an era — territory made permanent.
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Dragon Roost
In developmentWhere dragons enter your empire — and where deeper dragon systems will live.
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Drone Command Center
In developmentThe hive — where your unmanned air force is built and directed.
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Farm
In developmentRenewable Food, close to home.
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Gate
In developmentThe controlled hole in your perfect wall.
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Hospital
In developmentRecovery infrastructure — turning survivors back into an army.
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House
In developmentPopulation capacity — the quiet ceiling on every plan you have.
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Intelligence Center
In developmentTurning information into decisions.
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Lumber Mill
In developmentWood-line infrastructure that shortens every villager's walk.
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Market
In developmentResource flexibility — turning what you have into what you need.
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Mech Foundry
In developmentEndgame heavy industry — where walking fortresses are assembled.
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Mining Factory
In developmentIndustrialized extraction for an industrialized war.
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Missile Silo
In developmentStrategic reach — the threat that changes behavior just by existing.
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Monument
In developmentA statement in stone — prestige, prosperity, and a target painted on your empire.
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Power Plant
In developmentThe energy backbone that advanced warfare quietly depends on.
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Siege Workshop
In developmentWhere the answers to walls get built.
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Stable
In developmentCavalry production — speed as a strategic resource.
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Town Center
In developmentThe heart of your empire — where it starts and what your enemies want.
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Wall
In developmentDefense as geometry — deciding where the enemy is allowed to fight you.
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