Camera permission and what the game can see

Updated

Why the camera is needed

AR battlefields work by detecting your floor and the boundary of your play area through the camera. Without camera access, room-scanned battlefields can’t work — non-scanned modes remain available.

What happens to camera imagery

Camera processing for AR happens on your device. Camera images are not uploaded and are not stored. What the game keeps is an abstract outline of your play boundary — a set of coordinates, not photos, video, or a visual reconstruction of your room.

Your room’s shape is never published to other players. Battle snapshots other players can see contain only building positions relative to your in-game Town Center.

Managing the permission

You can revoke camera access at any time in your device’s Settings. The game will explain what’s unavailable and keep working where it can. Full details: privacy policy.

Fixing drift, lost tracking, and a battlefield that won't stay put

Updated

AR tracking depends on what the camera can see. When the battlefield drifts, jumps, or won’t anchor, work through these in order:

1. Light

Dim rooms are the most common cause. Turn on the room lights. Avoid having a bright window as the only light source.

2. Movement

Fast, whipping camera movement breaks tracking. Move steadily, and when tracking stumbles, slow down and aim at a well-lit, detailed surface for a moment — recovery is normally quick.

3. Surfaces

Featureless, reflective, or glass surfaces give the camera little to grip. Textured floors — rugs, wood grain, tile — track best.

4. The space itself

Very cluttered scan lines produce messy boundaries. You can adjust the play boundary after scanning rather than rescanning from scratch.

5. Device state

A very hot or low-battery phone throttles performance, which degrades tracking. Cool down, plug in, close background apps.

If a specific, repeatable problem survives all five steps, we want to know: contact support with your device model and what you observed.