Towers are defense that never sleeps. They punish small raids automatically, garrison ranged units for extra bite, and turn walled chokepoints into genuinely dangerous ground. Their limit is honest: towers hold off harassment, not armies. When the real push comes, towers buy time for the response.
Defense · Feudal Age
Arrow Tower
Standing watch so your army doesn't have to.
In developmentYour battlefield is closer than you think.
Join the playtest list and be there when the first battles begin.
In development for iPhone and Android