Fact sheet

TitleBattle Room Empire
GenreAugmented-reality real-time strategy
PlatformsiPhone and Android — in development, unreleased
Release dateNot announced
Developer / publisherBattle Room Empire Team (independent)
Price / monetizationNot finalized; will be published when approved
Press contact[email protected]
Websitebattleroomempire.com

Short description

Battle Room Empire is an augmented-reality strategy game in development for iPhone and Android. Scan your space and the game builds a miniature battlefield on your real floor — then build a settlement into an empire and command armies from the Dark Age to the Futuristic Age, with dragons and drones eventually sharing the same sky.

Longer description

Battle Room Empire turns real surroundings into strategy maps. Players walk the edge of a room to define a play area, and the game generates terrain, resources, and a persistent world inside its real shape. From there it's a full real-time strategy game: villagers gather Food, Wood, Stone, and Gold; buildings turn resources into capability; armies fight on readable counter relationships — spears against cavalry, missiles against aircraft — and empires advance through eight ages of technology, from medieval scarcity through industrial artillery, modern air power, drone warfare, and futuristic energy weapons. Battles play out against AI-built settlements and, asynchronously, against the real town layouts of other players. An immersive view puts the battle on the player's actual floor, at eye level with their own army.

Key features

  • Room-scanned battlefields: your space's real shape becomes the map, with editable boundaries.
  • Eight ages of progression — Dark, Feudal, Castle, Imperial, Industrial, Modern, Advanced Modern, Futuristic — in one continuous game.
  • Combined-arms combat built on readable, positional counters.
  • A roster spanning villagers to war mechs, with dragons and mythical forces under the same strategic rules.
  • Persistent empires with autosave and cloud backup on anonymous accounts.
  • Asynchronous raids against real players' town layouts, matched by town power.
  • Camera processing for AR happens on-device; camera imagery is never uploaded or stored.

Approved assets

Key art is on the media page. Gameplay screenshots and trailer will be added when real captures are approved — we don't provide concept art labeled as gameplay.

Asset usage

Assets may be used in coverage of the game. Please don't alter artwork beyond cropping, imply endorsement, or use assets in unofficial commercial products. Note the game is unreleased: presenting in-development footage as final is the one thing we'll ask you to fix.